Psychics: Rush! Deck Breakdown

Main Deck

SR Rarity
CAN:D
SR Rarity
CAN:D
SR Rarity
CAN:D
LIGHT 1
CAN:D
  • ATK:

  • 100

  • DEF:

  • 100


Carrying infinite potential, she continues to chase her shining dream with a smile on her face.

UR Rarity
Prima Guitarna the Shining Superstar
UR Rarity
Prima Guitarna the Shining Superstar
UR Rarity
Prima Guitarna the Shining Superstar
LIGHT 7
Prima Guitarna the Shining Superstar
  • ATK:

  • 2200

  • DEF:

  • 0


[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.

 Rarity
Rhythmical Performer
 Rarity
Rhythmical Performer
 Rarity
Rhythmical Performer
WATER 3
Rhythmical Performer
  • ATK:

  • 500

  • DEF:

  • 900


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Your opponent sends the top card of their Deck to the Graveyard. Then, if they sent a Spell/Trap Card to the Graveyard by this effect, you can draw 1 card.

UR Rarity
Romanpick
UR Rarity
Romanpick
UR Rarity
Romanpick
LIGHT 1
Romanpick
  • ATK:

  • 500

  • DEF:

  • 0


[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.

R Rarity
JAM:P Check!
R Rarity
JAM:P Check!
R Rarity
JAM:P Check!
Spell Normal
JAM:P Check!

    [REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.

     Rarity
    Psychic Divergence
     Rarity
    Psychic Divergence
     Rarity
    Psychic Divergence
    Spell Normal
    Psychic Divergence

      [REQUIREMENT] If you have a face-up Psychic Type monster on your field, pay 500 LP. [EFFECT] Place 1 Spell/Trap Card from your opponent's field on top of the owner's Deck.

      Popular Skills

      INFINITE:D LIVE!: 50%
      Vi-FRND LIVE!: 25%
      Re:D Shine!: 25%
      INFINITE:D LIVE!

      Need 15 UR

      UR Rarity
      CAN:D LIVE3 card
      UR Rarity
      Prima Guitarna the Shining Superstar1 card
       Rarity
      Rhythmical Performer3 card
      UR Rarity
      Romanpick1 card
       Rarity
      Polymerization1 card
       Rarity
      Psychic Divergence2 card
       Rarity
      Star Restart3 card
       Rarity
      Compulsory Evacuation Device1 card

      Main: 38

       Rarity
      SR Rarity
      2 cardAma Lilith
       Rarity
      SR Rarity
      2 cardAma Lilith
      Ama Lilith
      DARK 2
      Ama Lilith
      • ATK:

      • 400

      • DEF:

      • 400


      A girl who sings her feelings freely. The love will never fade away.


       Rarity
      R Rarity
      2 cardAmabear Lilith
       Rarity
      R Rarity
      2 cardAmabear Lilith
      Amabear Lilith
      DARK 4
      Amabear Lilith
      • ATK:

      • 2000

      • DEF:

      • 1500


      "Ama Lilith" + "Ice Pop Bear" [REQUIREMENT] None [EFFECT] Return 1 monster from your opponent's field to the owner's hand. Then, your opponent can Special Summon 1 monster from their hand to their field in face-up Attack Position.


       Rarity
      SR Rarity
      3 cardCAN:D
       Rarity
      SR Rarity
      3 cardCAN:D
      CAN:D
      LIGHT 1
      CAN:D
      • ATK:

      • 100

      • DEF:

      • 100


      Carrying infinite potential, she continues to chase her shining dream with a smile on her face.


       Rarity
      SR Rarity
      3 cardCAN:D ALL
       Rarity
      SR Rarity
      3 cardCAN:D ALL
      CAN:D ALL
      LIGHT 4
      CAN:D ALL
      • ATK:

      • 2000

      • DEF:

      • 1500


      "CAN:D" + "Ice Pop Bear" [REQUIREMENT] None [EFFECT] Special Summon 1 Level 6 or lower Psychic Type monster from your Graveyard face-up to your field.


       Rarity
      UR Rarity
      3 cardCAN:D LIVE
       Rarity
      UR Rarity
      3 cardCAN:D LIVE
      CAN:D LIVE
      LIGHT 9
      CAN:D LIVE
      • ATK:

      • 2800

      • DEF:

      • 2400


      "CAN:D" + "Psypickupper" [REQUIREMENT] Your opponent has a monster on their field. [Multi-Choice Effect] ● Take 2000 damage, then you can make all face-up monsters on your opponent's field lose 3000 ATK until the end of this turn. ● Gain 1000 LP, then you can Special Summon 1 Level 7 or higher Psychic Type monster from your Graveyard face-up to your field.


       Rarity
      SR Rarity
      2 cardIce Pop Bear
       Rarity
      SR Rarity
      2 cardIce Pop Bear
      Ice Pop Bear
      LIGHT 1
      Ice Pop Bear
      • ATK:

      • 600

      • DEF:

      • 600


      [REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Special Summon 1 "CAN:D" or "Ama Lilith" from your Graveyard face-up to your field. This turn, you can only attack with Omega Psychic or Psychic Type monsters.


       Rarity
      UR Rarity
      1 cardPrima Guitarna the Shining Superstar
       Rarity
      UR Rarity
      1 cardPrima Guitarna the Shining Superstar
      Prima Guitarna the Shining Superstar
      LIGHT 7
      Prima Guitarna the Shining Superstar
      • ATK:

      • 2200

      • DEF:

      • 0


      [REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


       Rarity
      SR Rarity
      3 cardPsypickupper
       Rarity
      SR Rarity
      3 cardPsypickupper
      Psypickupper
      DARK 6
      Psypickupper
      • ATK:

      • 1800

      • DEF:

      • 0


      [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card, send the top card of your Deck to the Graveyard. [EFFECT] This card loses 800 ATK until the end of this turn, then you can gain 800 LP.


       Rarity
       Rarity
      3 cardRhythmical Performer
       Rarity
       Rarity
      3 cardRhythmical Performer
      Rhythmical Performer
      WATER 3
      Rhythmical Performer
      • ATK:

      • 500

      • DEF:

      • 900


      [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Your opponent sends the top card of their Deck to the Graveyard. Then, if they sent a Spell/Trap Card to the Graveyard by this effect, you can draw 1 card.


       Rarity
      UR Rarity
      1 cardRomanpick
       Rarity
      UR Rarity
      1 cardRomanpick
      Romanpick
      LIGHT 1
      Romanpick
      • ATK:

      • 500

      • DEF:

      • 0


      [REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.


       Rarity
      R Rarity
      3 cardSilent Assailant
       Rarity
      R Rarity
      3 cardSilent Assailant
      Silent Assailant
      DARK 4
      Silent Assailant
      • ATK:

      • 1500

      • DEF:

      • 0


      An elusive assassin who undertakes dangerous missions while searching for her lost partner.


       Rarity
      R Rarity
      3 cardFusion
       Rarity
      R Rarity
      3 cardFusion
      Fusion
      Spell Normal
      Fusion

        [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


         Rarity
        R Rarity
        1 cardJAM:P Check!
         Rarity
        R Rarity
        1 cardJAM:P Check!
        JAM:P Check!
        Spell Normal
        JAM:P Check!

          [REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.


           Rarity
           Rarity
          1 cardPolymerization
           Rarity
           Rarity
          1 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            [REQUIREMENT] None [EFFECT] Fusion Summon by sending monsters from your hand and/or field to the Graveyard as material.


             Rarity
             Rarity
            2 cardPsychic Divergence
             Rarity
             Rarity
            2 cardPsychic Divergence
            Psychic Divergence
            Spell Normal
            Psychic Divergence

              [REQUIREMENT] If you have a face-up Psychic Type monster on your field, pay 500 LP. [EFFECT] Place 1 Spell/Trap Card from your opponent's field on top of the owner's Deck.


               Rarity
               Rarity
              3 cardStar Restart
               Rarity
               Rarity
              3 cardStar Restart
              Star Restart
              Spell Normal
              Star Restart

                [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.


                 Rarity
                SR Rarity
                1 cardTalismanic Seal Array
                 Rarity
                SR Rarity
                1 cardTalismanic Seal Array
                Talismanic Seal Array
                Spell Normal
                Talismanic Seal Array

                  [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


                   Rarity
                   Rarity
                  1 cardCompulsory Evacuation Device
                   Rarity
                   Rarity
                  1 cardCompulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    [REQUIREMENT] When a player Normal or Special Summons a monster, or after your opponent activates a Spell Card. [EFFECT] Return 1 monster from the field to the owner's hand.


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                    Psychics: Rush!
                    5







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